"Where Champions Rise"
Critical Ops Obsidian 2026 is where ambition meets competition in one of the most intense Critical Ops tournaments of the year. Obsidian is a three-stage tournament designed to reward consistency in league play and clutch performance in playoffs.
Each stage has a handcrafted format to promote competitive integrity. Stage 1 begins with Open Qualifiers where teams compete until only the Top 8 remain and advance. Stage 2 features an 8-team BO2 league, where each team plays every other team to determine the Top 4 who advance to Playoffs.
Follow this comprehensive video guide to learn how to sign up for Obsidian 2026. The tutorial covers everything from Discord bot registration to creating your team and managing your lineup.
All Players
- Register with @PolarisGG Bot using
/registerin #bot-use with your correct IGN and Game ID. - You may also invite the bot to your own server and register there.
- Accept your team invite once your captain has added you — use
/profileto confirm. - Join PolarisGG Discord to do these steps
Captains
- Register first, then use
/create_team. - Ensure you are creating a team in the correct region for your team and its players.
- Invite players to your team using
/invite_player @user, @user, etc. - Join PolarisGG Discord to do these steps
Sign-Up
- As team captain, apply for the tournament using
/apply. - Ensure all players have joined your team first — check with
/myteam. - Note: The owner of the team on the @PolarisGG bot will be added to the captain role upon Check In.
- Join PolarisGG Discord to do these steps
Obsidian 2026 uses the Obsidian Format — a 3-stage structure designed to reward consistency and clutch performance.
The playoffs follow the Obsidian bracket — a top-seeded advantage format that still allows lower seeds to make a run.
| Date | Round |
|---|---|
| Stage 1 — BO3 Matches | |
| 16–29 Jan | Registration Period |
| 30 Jan | Brackets Release |
| 30–31 Jan | Round of 64 |
| 1 Feb | Round of 32 |
| 6 Feb | Round of 16 |
| Stage 2 — BO2 Matches | |
| 8 Feb | League Schedule Release |
| 8–12 Feb | League Match #1 |
| 13–14 Feb | League Match #2 |
| 15–19 Feb | League Match #3 |
| 20–21 Feb | League Match #4 |
| 22–26 Feb | League Match #5 |
| 27–28 Feb | League Match #6 |
| 1–5 Mar | League Match #7 |
| Stage 3 — Playoffs | |
| 7 Mar · 7:00PM CET / 1:00PM EST | Match 1 — 1st vs 2nd (BO3) |
| 8 Mar · 6:00PM CET / 1:00PM EDT | Match 2 — 3rd vs 4th (BO3) |
| 14 Mar · 7:00PM CET / 2:00PM EDT | Match 3 — Loser M1 vs Winner M2 (BO3) |
| 15 Mar · 6:00PM CET / 1:00PM EDT | Grand Final (BO5) |
Additional Info: Specific match times will be posted on Discord as the tournament progresses.
Disclaimer: The schedule may be adjusted based on team availability and match requirements.
| Date | Round |
|---|---|
| Stage 1 — BO3 Matches | |
| 26 Mar – 2 Apr | Registration Period |
| 3 Apr | Brackets Release |
| 4–5 Apr | Round of 64 |
| 11–12 Apr | Round of 32 |
| 18–19 Apr | Round of 16 |
| Stage 2 — BO2 Matches | |
| 21 Apr | League Schedule Release |
| 21–25 Apr | League Match #1 |
| 26 Apr – 1 May | League Match #2 |
| 2–3 May | League Match #3 |
| 4–9 May | League Match #4 |
| 10–15 May | League Match #5 |
| 16 May | League Match #6 |
| 17 May | League Match #7 |
| Stage 3 — Playoffs | |
| 23 May · 7:00PM CEST / 1:00PM EDT | Match 1 — 1st vs 2nd |
| 30 May · 7:00PM CEST / 1:00PM EDT | Match 2 — 3rd vs 4th |
| 6 Jun · 7:00PM CEST / 1:00PM EDT | Match 3 |
| 7 Jun · 6:30PM CEST / 12:30PM EDT | Grand Final |
Additional Info: Specific match times will be posted on Discord as the tournament progresses.
Disclaimer: The schedule may be adjusted based on team availability and match requirements.
| Date | Round |
|---|---|
| Stage 1 — BO3 Matches | |
| 11–18 Jul | Registration Period |
| 19 Jul | Brackets Release |
| 20–24 Jul | Round of 64 |
| 25–26 Jul | Round of 32 |
| 27-31 Jul | Round of 16 |
| Stage 2 — BO2 Matches | |
| 1 Aug | League Schedule Release |
| 2-6 Aug | League Match #1 |
| 7-8 Aug | League Match #2 |
| 9-13 Aug | League Match #3 |
| 14-15 Aug | League Match #4 |
| 16-20 Aug | League Match #5 |
| 21-22 Aug | League Match #6 |
| 23-27 Aug | League Match #7 |
| Stage 3 — Playoffs | |
| 29 Aug · 7:00PM CEST / 1:00PM EDT | Match 1 — 1st vs 2nd |
| 30 Aug · 7:00PM CEST / 1:00PM EDT | Match 2 — 3rd vs 4th |
| 5 Sep · 7:00PM CEST / 1:00PM EDT | Match 3 |
| 6 Sep · 6:30PM CEST / 12:30PM EDT | Grand Final |
Additional Info: Specific match times will be posted on Discord as the tournament progresses.
Disclaimer: The schedule may be adjusted based on team availability and match requirements.
Prizing is per player except the cash prize.
League Stage Prizing
1st Place
—
40 Event Cases
2nd Place
—
30 Event Cases
3rd Place
—
25 Event Cases
4th Place
—
20 Event Cases
5-8th Place
—
1500 Credits · 15 Event Cases
Playoffs Prizing
🏆 Champions
$1,400 USD
5000 Credits · 50 Event Cases · Champions Knife · Obsidian Emblem (7 players)
🥈 Runners Up
$600 USD
4000 Credits · 30 Event Cases · Champions Knife · Obsidian Emblem (7 players)
🥉 3rd Place
—
3000 Credits · 20 Event Cases · Obsidian Emblem (7 players)
4th Place
—
2000 Credits · 15 Event Cases · Obsidian Emblem (7 players)
Specialty Prizing
Top 3 in 2 Consecutive Obsidians
Obsidian Gloves
Awarded to every player on the team who competed in both Top 3 placement Obsidian Leagues
Prizing must be claimed by the winning captain within 12 months of the event conclusion.
Points awarded per Obsidian based on final tournament placement. Points accumulate across all three Obsidian stages toward Odyssey qualification.
| Placement | Obsidian 1 | Obsidian 2 | Obsidian 3 |
|---|---|---|---|
| 1st | 12 | 10 | 8 |
| 2nd | 10 | 8 | 7 |
| 3rd | 8 | 7 | 6 |
| 4th | 7 | 6 | 5 |
| 5th | 6 | 5 | 4 |
| 6th | 5 | 4 | 3 |
| 7th | 4 | 3 | 2 |
| 8th | 3 | 2 | 1 |
Roster Continuity Rules
- Teams must maintain at least 3 players from the previous stage's roster to carry over full accumulated points.
- The first lineup change between stages is free. The second costs 1 point. A third change removes all points earned in the prior Obsidian.
- A lineup change is the addition of 1 player at a time. Players may be removed at any time.
Carryover Requirement
- Between each Obsidian you must keep 5 players from the previous Obsidian to add points on the cumulative leaderboard.
- If your lineup doesn't meet the threshold, you lose that stage's points toward your cumulative total.
- If you didn't play a prior Obsidian, that stage's carryover requirement doesn't apply.
Tournament Settings
Participating Teams
[ICE]
Stizex
Crazy
Luceat
Valy
Beautiful
shakz
Malik
[merc]
Slash
NaJbolJi
Shugen
Swiz
Senzu
[StDx]
vFight
May
Heal -
Dihmon
Cell
Freddie
[euph]
Cameroni
Evoluciya
Resto
Vias
Airways
MexaIl
sh0n41k
[Ev]
Fire
Hero
Arrow
Darklings eBoy
LSD
Darkling
[SN]
Boss
Donely
tases
Shadow
Crux
Babako
James
[CsPG]
deaf
tyluh
shynx
King
tiny
1stylerz
[iSA]
Gudan
cafu
JUAREZ 5G
wMxfia
Schedule
Results
Bracket
Series Combined Stats
Map Statistics
Rules
Every player must have at least 2000 kills (ranked + custom). A player with less than 2000 kills may not play under any circumstances.
Players and/or teams on the PolarisGG Blacklist may not play in any Polaris event.
Players must be on up-to-date OS versions: iPad OS 26+ (IOS 27 beta IS NOT ALLOWED), iPhone OS 26+, Android 14+.
Players with Jailbroken or Rooted devices are not allowed to compete.
All participants must use a mobile device. Google Play Games PC users are unable to participate.
This event is hosted on Discord; brackets are on Challonge. Teams must actively monitor both & read their respective match-up channels.
Additional rules, schedule changes, and other information will be announced in captain news channels.
Polaris Staff and streamers may compete in Polaris events, but cannot officiate, cast, or stream a match they are personally competing in, and cannot use their staff access to influence the outcome of any match they play in.
Match-fixing in any form is prohibited.
Forfeiting (agreeing to participate and then not showing up without valid reason) may result in, in-game bans amounting to seven (7) or fourteen (14) days, player specific, or team blacklists from future Polaris or Critical Ops Esports Official Tournaments.
Players may personally stream their own matches, provided the stream has a delay of at least 1 minute. Using a delay shorter than this, or using any stream (your own or another's) to gain information about an ongoing match, is a conduct violation.
All participants are expected to follow Polaris's Fair Play & Code of Conduct policy. Harassment, discriminatory remarks, and abusive conduct toward opponents, staff, or spectators will not be tolerated and may result in penalties up to a permanent ban, regardless of whether the conduct occurred during an official match.
An organization may not operate more than one team in the same bracket or division of a Polaris event. Organizations found backing multiple competing rosters must declare which team continues within 7 days of notice from staff, or all affiliated teams will be removed from the event.
Staff decisions regarding penalties, forfeits, and rule interpretation are final. Teams may dispute a decision by opening a support ticket, subject to the dispute window in 4.17.
All correspondence with Polaris Staff, including support tickets and direct messages, is confidential. Publishing or sharing staff correspondence without written permission from Polaris is a conduct violation.
Monetary prizing must be claimed by the winning captain within 12 months of event conclusion. Failure to claim before this window can result in removal of said monetary prizing.
Monetary prizing will be paid after accurate completion of the “Prize Claim Form” by the winning teams representative; prizing will be paid in full within 4 months from the date of the forms completion.
Players under the age of 18 remain eligible to compete and win prizing. In the event that you are a minor in your country, you represent that your legal guardian has reviewed and agreed to these Terms. Monetary prizing owed to a minor will be released only to a parent or legal guardian who has completed the required verification with Polaris Admin.
A team must consist of a minimum of 5 and maximum of 7 players.
Every player must have at least 2000 kills. Refer to 1.1.
Every participant must be registered in the PolarisGG bot either on discord using /register or on the Polaris website. The correct In Game Name and In Game ID must be provided.
A team must be created on the Polaris bot and in its correct region. Only one captain can be delegated at a time. A logo must be included when/if required.
A participant cannot be captain for more than one team at a time.
Each players account and team must meet the following requirements:
- IGN and Account ID are provided correctly
- Not banned or restricted by Critical Force
- IGN and team tag are deemed appropriate
- Player is not on the Polaris Blacklist
The use of operative (smurf) accounts is forbidden.
Every user is allowed only one Polaris Bot account. Multiple accounts will result in a ban.
Players are asked to not change their in-game name without warning to staff members for the duration of the current Obsidian stage.
Players cannot change their in-game Game ID at all once registered for a tournament, under any circumstances. Any change detected during the active event will result in the player being disqualified from further competition for that event.
A player cannot be part of more than one lineup, and cannot be added to another lineup if they were previously eliminated in the event with another team.
Lineup changes: Team lineups can be changed during Obsidian League Stages (Stage 2). There are 2 lineup changes available. These lineup changes CAN ONLY be used until the end of Round 3 in Stage 2.
- The first lineup change is free; the second costs 1 point; a third removes all points from the prior Obsidian.
- Each change adds 1 player at a time. Players may be removed at any time.
- Players who were eliminated during the Qualifiers (Stage 1) may be added to rosters who qualify for the League Stage.
- Players who have already qualified cannot be added to another teams roster.
Rosters are locked at the start of Playoffs and remain locked until the team is eliminated or the event concludes.
Players who voluntarily leave a roster are not automatically reinstated. Re-joining a roster is treated as a new addition.
Captain change (voluntary): if a captain is banned, inactive, or otherwise unable to perform their role, a new captain may be designated by submitting a support ticket from the account/email on file, naming the replacement.
Captain change (forced): a roster may forcibly replace its captain if at least 65% of active roster members (players who have competed in at least 30% of the team's matches this season) agree in writing, each submitting an individual support ticket naming the same replacement. Staff will verify and confirm the change. A completed vote is final; reversing it requires an entirely new vote.
Each team must join the room within 15 minutes of room info being sent. See Match Rules (4.12) for the forfeit procedure if the minimum required players are not present.
If required, all players must complete the Anti-Cheat Measures (5) before joining the game. Players are only subject to record the Anti-Cheat Measures if requested before the Qualifying Stage. All players must record Anti-Cheat Measures beginning at the Qualifying Stage of Round 1 (Round of 16) and through the League & Playoffs Stages.
Games may start as a 4v5 but cannot start as a 4v4.
Room permissions must be given to a Polaris Staff member or streamer/caster if present.
Using 3rd party software or hardware (VPNs, emulators, crosshair apps, mechanical devices, etc.) is forbidden. Exceptions at staff discretion.
No mutual agreements can be made to skip recording requirements, anti-cheat steps, allow blacklisted players, or use 3rd party software.
Mid-game substitutions are allowed if the player is on the team's current lineup and completes required anti-cheat steps.
Teams should refrain from using ALL CHAT once the game starts. Persistent violations risk disqualification.
Special commands are prohibited during a match. Timeouts are allowed as described in 3.10.
Teams are given 3 timeouts per map. Staff do not grant additional pauses except in the case of a confirmed game-wide outage.
If a player disconnects mid-round, a staff member may call a timeout. If the player cannot reconnect, the team must continue with remaining players.
No player may spectate or join the opposing team's side mid-game. Doing so voids the map.
Teams cannot protest during a game unless clear and evident cheating has occurred. Contact staff immediately for major issues.
Nade Stacking is allowed.
All players must stay until the final scoreboard. Leaving early may result in punishment.
Players must have at least 3GB of free storage per map.
Team Captains are fully responsible for their team. Failure to respond or comply with these rules may result in a forfeit for the affected match (see 4.12–4.13), and repeated violations may lead to the penalties described in 1.10.
Teams must be available during scheduled round times and play matches within those times. See 4.12 for the forfeit procedure if a team fails to meet this requirement.
A scheduling proposal submitted at least 72 hours before the round's scheduling deadline will be automatically treated as accepted if the opposing team does not explicitly reject it within 48 hours. Proposals submitted within 48 hours of the deadline are not eligible for automatic acceptance and must be explicitly agreed to by both teams.
The captain must ensure the correct lineup is playing and all players are present on the team's tournament lineup.
Map bans must be completed on Discord in the dedicated match channel using the PolarisGG Bot.
Map banning must be completed at least 1 hour before the match's scheduled start time.
In a Best-of-3, Best-of-5, or Best-of-7 series, each team selects the server for the map picked by their opponent. For the decider map, the server is selected by the team with more total rounds won across all prior maps in the series.
Both teams may mutually agree to a different server before the match goes live. The team requesting the change must open a support ticket confirming both teams' agreement before staff will action the change.
Ping disputes must be raised via support ticket before the match goes live if the measured ping difference between teams exceeds 150ms. Disputes are not accepted once the match is live, except between maps in a Best-of-3, Best-of-5, or Best-of-7 series.
Players must record the Anti-Cheat Measures for all stages that require it. Teams can request a maximum of 3 players from the opposing lineup to upload recordings, in any stage of the tournament.
If a team fails to have the minimum required 4 players ready in the match room within 15 minutes of the room being configured, the opposing team may claim a forfeit win via a support ticket.
If neither team is ready by the forfeit deadline, staff will select a winner at random and request both teams post available reschedule times in the match channel. A team that fails to post available times while its opponent does will be forfeited.
The captain must immediately send the final scoreboard screenshot to the match-up channel.
Teams have 15 minutes after the match to protest foul play. Protesting after this window will not change the result.
If required, recordings must be uploaded to YouTube and the link sent to the specified Discord channel or staff member.
Dispute window: all disputes regarding match results, rule violations, or staff rulings — other than the foul-play protest in 4.15 — must be filed via support ticket within 24 hours of the match or ruling in question, along with supporting evidence. Disputes alleging cheating are exempt from this window and may be filed at any time evidence becomes available.
All players must have a minimum of 3GB free per map to record.
Staff may request a player record and submit their recording at any time if foul play is suspected, independent of the stage-based recording requirements below.
Qualifiers: Players only have to upload recordings on request from the opposing team or staff. Refer to Match Rules (4.11).
Qualifying Round (Qualifiers Round of 16), League Stage, and Playoffs: All players must record Anti-Cheat Measures throughout all rounds. Only requested players must upload.
HANDCAM REQUIREMENT: Players MUST complete a "HANDCAM" recording during the Qualifying Round in Stage 1 (Round of 16) and during the Playoffs (Stage 3). A "HANDCAM" recording is completed by using a second device to record your screen while completing the below Anti-Cheat Measures. The recording must show the entire players active device and show all Anti-Cheat Measures completed in full. A handcam may be ended ONLY after the in-game recording has begun.
Recordings must be kept until a Polaris Staff member confirms the match. Each player has a maximum of 45 minutes per map to upload.
The recording must include:
- All Anti-Cheat Measures completed properly for your device (see the device-specific steps below)
- 3 rounds of gameplay OR a recording of 6 ROUNDS (If in a Stage that requires Handcam)
- A handcam recording if required for the stage.
- No tampering or editing of the videos
- At least 720p quality
- Two or Three separate recordings: one for Anti-Cheat Measures, one for gameplay, and one for the Handcam (if required)
- Anti-Cheat or Handcam recordings cannot be sped up
- Gameplay recordings may be sped up by a maximum of 4x
Inability to meet any of the above may result in disqualification.
Account sharing: letting another person access or play on your competitive account during an official match will result in the match being overturned and both parties banned from Polaris events.
Ban evasion: matches played while evading a Polaris ban or an active roster cooldown will be overturned, up to 30 days retroactively from the date the evasion is confirmed.
Credits: Critical Force (aias)
Players must be on iPadOS 26 or above.
- Begin recording and close all apps in the multi tab, including Critical Ops.
- Open the Clock app → Stopwatch → press Start.
- Settings → General → About: show device info, scroll through.
- General → iPad Storage → find Critical Ops and tap it.
- Battery tab → View All Battery Usage → click on each day of the week and scroll down to show activity per day.
- Screen Time: scroll last week, tap Show More, find Critical Ops and press it; then switch to Day tab and repeat.
- Privacy → scroll to Developer Mode. If on, turn it off.
- Return to Clock app, show stopwatch time.
- App Store → search Critical Ops → open it. Keep stopwatch visible via multitask. Do not swipe off the clock app.
- In-game Store → attempt to buy credits (do not purchase).
- Join room and spectate (or join your side if substitute), showing stopwatch the entire time.
- End Settings recording. Immediately start the gameplay recording.
- Show stopwatch, pause and end it. You may now leave the clock app.
- You may now End the Hand Cam recording if it was required to be completed for your stage. (Stage 1 — Round of 16 or all of Stage 3 — Playoffs)
Continue recording for the first 3 rounds OR for 6 ROUNDS if Handcam was required for this stage.
Players must be on iOS 26 or above.
- Begin recording and close all apps in the multi tab.
- Clock → Stopwatch → Start.
- Settings → General → About: scroll through device info.
- General → iPhone Storage → find Critical Ops and tap it.
- Battery tab → View All Battery Usage → click on each day of the week and scroll down to show activity per day.
- Screen Time: scroll last week, find Critical Ops and press it; switch to Day tab and repeat.
- Privacy → Developer Mode. If on, turn off.
- Return to Clock app, show stopwatch time.
- App Store → search Critical Ops → open it.
- In-game Store → attempt to buy credits (do not purchase).
- Join room and spectate (or join your side).
- Control Centre → timer icon → stopwatch.
- Return to Critical Ops via multitask. End Settings recording. Immediately start the gameplay recording.
- Control Centre → stopwatch → end it. Return to Critical Ops.
- You may now End the Hand Cam recording if it was required to be completed for your stage. (Stage 1 — Round of 16 or all of Stage 3 — Playoffs)
Continue recording for the first 3 rounds. OR for 6 ROUNDS if Handcam was required for this stage.
Android players must be on Android 14 or above. Install Smart Multi Floating Clock before recording.
- Start the floating stopwatch timer.
- Settings → My Device / About Device: show for 2+ seconds, then All Specifications (4+ seconds), then Status (4+ seconds).
- Download InstaPay Egypt from the Play Store. Open and run for at least 7 seconds.
- Download Halifax Mobile Banking from the Play Store. Open and run for at least 7 seconds.
- Download Package Manager. Accept user agreement. Search: "oasis", "bay", then "critical". Tap the Critical Ops result → Full Details → scroll entirely through the App Info section.
- Play Store → search Critical Ops → open game. Join room and spectate. End stopwatch (long press → OK). End Settings recording.
- Immediately start the gameplay recording. Then end the Stopwatch.
- You may now End the Hand Cam recording if it was required to be completed for your stage. (Stage 1 — Round of 16 or all of Stage 3 — Playoffs)
Continue recording for the first 3 rounds. OR for 6 ROUNDS if Handcam was required for this stage.
Polaris reserves the right to modify these rules at any time without prior notice, and to remove teams or players for reasons not stated here.