RUMBLE is a yearly, fast-paced Critical Ops tournament spanning approximately one month. The format evolves each year to deliver an exciting and innovative competitive experience. RUMBLE is open to all regions, played in 3v3, and features separate Americas and Eurasia brackets with cross-regional playoffs.

What makes RUMBLE unique is its multi-mode format — each round uses a different game mode with unique weapon restrictions, keeping teams on their toes throughout the entire tournament. Teams must be prepared to compete in TDM, Elimination, Rush, Defuse, and Wingman (2v2).

All Players

  1. Use /register in the #bot-use channel with your correct In-Game Name (IGN) and In-Game ID.
  2. You may also invite the bot to your own server and register there.

Sign Up as Captain

Register first, then post your roster in the #rumble-signups channel using the format below:

Looking for a Team

  • To manually find or create a team, use our #looking-for-team channel.
  • To be randomly placed on a team, head to #rumble-queue and click the Join Queue button.

RUMBLE consists of two stages. Each round of Stage 1 uses a distinct game mode and weapon set — teams must master all formats to advance.

64-team single elimination per region. Top 2 per region advance to playoffs. Assume default settings unless otherwise indicated.

Round of 64
Gun Game (BO3)
Start with Armors
MAPS: Divison, Hangar, Arctic, Park, Brewery
Round of 32
Elimination (BO3)
6 rounds to win · Snipers ONLY · Start with Armors · Mini-map OFF
MAPS: Overhaul, Warehouse, Impasse
Round of 16
Rush (BO3)
1:30 minutes per round · 6 rounds to win · SMGS ONLY · All Utility · Start with Armors
MAPS: Shanty, Park, Heat, Arctic, Hangar, Brewery, Uplink
Quarterfinals
Team Deathmatch (BO3)
5 minute durations · Draw equals rematch · TRG22 & Flash Grenades ONLY · Start with Armors
MAPS: Heat, Divison, Brewery, Gallery, Hangar
Semifinals
Defend (BO3)
1:30 min rounds · 6 rounds to win · No Armors

Top 2 from each region (4 teams total) compete in a double elimination bracket. Assume default settings unless otherwise indicated.

Upper Bracket Round 1
Wingman (BO3)
1:30 minute rounds · 6 rounds to win · Shotguns ONLY with All Utility · Start with Armors · Mini-map OFF · Enable Economy start with $1000
MAPS: Bureau, Raid, Plaza, Legacy, Canals
Lower Bracket Round 1
Elimination (BO3)
6 rounds to win · Nades, Smokes, Incendiary ONLY · Unlimited Ammo · 50 HP both sides
MAPS: Overhaul, Warehouse, Impasse
Upper Bracket R2
Rush (BO3)
1:30 minute rounds · 6 rounds to win · MR-96 & Deagle ONLY · No Armors
MAPS: Shanty, Park, Heat, Arctic, Hangar, Brewery, Uplink
Lower Bracket Finals
Defuse (BO3)
1:30 minute rounds · 6 rounds to win · P90 ONLY · Incendiary & Smoke Grenades ONLY · 150 HP · Start with Armors
MAPS: Shanty, Park, Heat, Arctic, Hangar, Brewery, Uplink
Grand Finals
Mixed Modes (BO5)
Map 1: TDM
Map 2: Rush
Map 3: Elimination
(M1-M3) MR-96, MP7, SA558, Super 90, TRG22, Smoke Grenade & Incendiary ONLY · Start with Armors
Map 4: Wingman
Map 5: Defuse
(M4-M5) Dual MTX, Deagle, AR-15, Scar-H, MP7 ONLY · All Utility · 150 HP · Start with Armors · Mini-map OFF · Enable Economy
DateRound
Stage 1 — Regional
Jun 6-13Registration Period
Jun 15-19Round of 64
Jun 20-21Round of 32
Jun 22-26Round of 16
Jun 27-28Quarterfinals
Jun 29 - July 3Semifinals
Stage 2 — Cross-Regional Playoffs
Jul 4 · 7:00PM CEST / 1:00PM EDTUpper Bracket Round 1
Jul 5 · 7:00PM CEST / 1:00PM EDTLower Bracket Round 1 & Upper Bracket Round 2
Jul 11 · 7:00PM CEST / 1:00PM EDTLower Bracket Finals
Jul 12 · 6:30PM CEST / 12:30PM EDTGrand Finals (BO5)

Note: Round-by-round times and details will be posted on Discord. Schedule may be adjusted based on team availability.

Prizing is per player (4 players). Cash prizes marked with * are subject to confirmation.

🏆 1st Place
$150*
Exclusive RUMBLE 2026 Champion Skin · 3500 Credits · 35 Event Cases · Exclusive RUMBLE 2026 Emblem
🥈 2nd Place
$100*
Exclusive RUMBLE 2026 Champion Skin · 2500 Credits · 25 Event Cases · Exclusive RUMBLE 2026 Emblem
🥉 3rd Place
2500 Credits · 25 Event Cases · Exclusive RUMBLE 2026 Emblem
4th Place
2000 Credits · 20 Event Cases · Exclusive RUMBLE 2026 Emblem
5th – 10th Place
1500 Credits · 15 Event Cases

Specialty Prizing

Participation Prizing
2 Event Cases
Awarded to every player on the team who has played atleast one match

Monetary Prizing must be claimed by the winning captain within 12 months of the event conclusion.

Tournament Settings

Format
Single Elimination
Region
Americas
Start Date
Jul 05, 2025
End Date
Jul 13, 2025
19
Teams
Completed
Status

Schedule

0
No upcoming matches.
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Rules

1.1. Every player must have at least 2000 kills (ranked + custom). A player with less than 2000 kills may not play under any circumstances.

1.2. Players and/or teams on the PolarisGG Blacklist may not play in any Polaris event.

1.3. Players must be on up-to-date OS versions: iPad OS 26+, iPhone OS 26+, Android 14+.

1.4. All participants must use a mobile device. Google Play Games PC users are unable to participate.

1.5. This event is hosted on Discord; brackets are on Challonge. Teams must actively monitor both.

1.6. Additional rules, schedule changes, and other information will be announced in captain news channels.

1.7. A player's ping must average below 150 ms.

1.8. Nade Stacking is allowed.

1.9. Polaris Staff and streamers may participate but cannot stream or involve themselves with any match.

1.10. Staff may request a player record and submit their recording if cheating is suspected.

1.11. Match-fixing in any form is prohibited.

1.12. A player cannot be part of more than one lineup, and cannot be added if they were already eliminated in the event with another team.

1.13. Forfeiting (agreeing to a match and not showing up) may result in a team blacklist from future Critical Ops Official Tournaments for the rest of the year.

1.14. Monetary prizes must be claimed by the winning captain within 12 months of the tournament's conclusion. Failure to claim may result in removal of prizing.

2.1. A team must consist of a minimum of 5 and maximum of 7 players.

2.2. Every player must have at least 2000 kills. Refer to 1.1.

2.3. Every participant must be registered in the PolarisGG Discord bot using /register with their correct IGN and Game ID.

2.4. A team must be created with /create_team in #bot-use, selecting the correct region. Only one captain can be delegated at a time. A logo must be included for all teams reaching Stage 2.

2.5. A participant cannot be captain for more than one team at a time.

2.6. Each player account and team must meet the following requirements:

  • IGN and Account ID are provided correctly
  • Not banned or restricted by Critical Force
  • IGN and team tag are deemed appropriate
  • Player is not on the Polaris Blacklist

2.7. Lineup changes: The lineup cannot be changed during Obsidian Leagues. There are 2 lineup changes available between stages. The first is free; the second costs 1 point; a third removes all points from the prior Obsidian. Each change adds 1 player at a time.

2.8. The use of operative (smurf) accounts is forbidden.

2.9. Every user is allowed only one Polaris Bot account. Multiple accounts will result in a ban.

2.10. Players must not change their in-game name for the duration of the current Obsidian stage.

3.1. Each team must join the room within 15 minutes of room info being sent. Failure to have at least 3 players after 15 minutes results in disqualification.

3.2. Games may start as a 4v5 but cannot start as a 4v4.

3.3. If required, all players must complete the Anti-Cheat Measures (5) before joining the game. All players must record Anti-Cheat Measures for Playoffs; for Qualifiers and League Stage, only on request.

3.4. Using 3rd party software or hardware (VPNs, emulators, crosshair apps, mechanical devices, etc.) is forbidden. Exceptions at staff discretion.

3.5. Mid-game substitutions are allowed if the player is on the team's current lineup and completes required anti-cheat steps.

3.6. No mutual agreements can be made to skip recording requirements, anti-cheat steps, allow blacklisted players, or use 3rd party software.

3.7. Teams should refrain from using ALL CHAT once the game starts. Persistent violations risk disqualification.

3.8. Special commands are prohibited during a match. Timeouts are allowed but should be used sparingly.

3.9. No player may spectate or join the opposing team's side mid-game. Doing so voids the map.

3.10. Room permissions must be given to a Polaris Staff member or streamer/caster if present.

3.11. Teams cannot protest during a game unless clear and evident cheating has occurred. Contact staff immediately for major issues.

3.12. All players must stay until the final scoreboard. Leaving early may result in punishment.

3.13. Map pool: Plaza, Canals, Legacy, Village, Port, Bureau, Grounded.

Before Match

4.1. Players must have at least 3GB of free storage per map.

4.2. The captain must ensure the correct lineup is playing and all players are present on the team's tournament lineup.

4.3. Map bans must be completed on Discord in the dedicated match channel using the PolarisGG Bot.

4.4. Captains must record the Anti-Cheat Measures for all stages that require it. Teams can request a maximum of 3 players from the opposing lineup to upload recordings during Qualifiers and League Stage.

4.5. Teams must be available during scheduled round times and play matches within those times. Failure results in disqualification.

4.6. Team Captains are fully responsible for their team. Failure to respond or comply may result in disqualification.

4.7. Map banning must be completed at least 1 hour before the match's scheduled start time.

During Match

Refer to Game Rules (3).

After Match

4.8. The captain must immediately send the final scoreboard screenshot to the match-up channel.

4.9. Teams have 10 minutes after the match to protest foul play. Protesting after this window will not change the result.

4.10. If required, recordings must be uploaded to YouTube and the link sent to the specified Discord channel or staff member.

All players must have a minimum of 3GB free per map to record.

Qualifiers & League Stage: Players only have to upload recordings on request from the opposing team or staff. Refer to Match Rules (4.4).

Playoffs: All players must record Anti-Cheat Measures throughout all rounds. Only requested players must upload.

Recordings must be kept until a Polaris Staff member confirms the match. Each player has a maximum of 45 minutes per map to upload.

The recording must include:

  • All Anti-Cheat Measures (5.1–5.3) completed properly for your device
  • 3 rounds of gameplay
  • No tampering or editing
  • At least 720p quality
  • Two separate recordings: one for Anti-Cheat Measures, one for gameplay
  • Anti-Cheat recordings cannot be sped up
  • Gameplay recordings may be sped up by a maximum of 4x

Inability to meet any of the above may result in disqualification.

Credits: Critical Force (aias)

Players must be on iPadOS 26 or above.

  1. Begin recording and close all apps in the multi tab, including Critical Ops.
  2. Open the Clock app → Stopwatch → press Start.
  3. Settings → General → About: show device info, scroll through.
  4. General → iPad Storage → find Critical Ops and tap it.
  5. Battery tab: scroll through last 24 hours and last 10 days, tapping to show activity.
  6. Screen Time: scroll last week, tap Show More, find Critical Ops and press it; then switch to Day tab and repeat.
  7. Privacy → scroll to Developer Mode. If on, turn it off.
  8. Return to Clock app, show stopwatch time.
  9. App Store → search Critical Ops → open it. Keep stopwatch visible via multitask. Do not swipe off the clock app.
  10. In-game Store → attempt to buy credits (do not purchase).
  11. Join room and spectate (or join your side if substitute), showing stopwatch the entire time.
  12. End Settings recording. Immediately start gameplay recording.
  13. Show stopwatch, pause and end it. You may now leave the clock app.

Continue recording for the first 3 rounds.

Players must be on iOS 26 or above.

  1. Begin recording and close all apps in the multi tab.
  2. Clock → Stopwatch → Start.
  3. Settings → General → About: scroll through device info.
  4. General → iPhone Storage → find Critical Ops and tap it.
  5. Battery tab: scroll last 24 hours and last 10 days, showing activity.
  6. Screen Time: scroll last week, find Critical Ops and press it; switch to Day tab and repeat.
  7. Privacy → Developer Mode. If on, turn off.
  8. Return to Clock app, show stopwatch time.
  9. App Store → search Critical Ops → open it.
  10. In-game Store → attempt to buy credits (do not purchase).
  11. Join room and spectate (or join your side).
  12. Control Centre → timer icon → stopwatch.
  13. Return to Critical Ops via multitask. End Settings recording. Immediately start gameplay recording.
  14. Control Centre → stopwatch → end it. Return to Critical Ops.

Continue recording for the first 3 rounds.

📹 iPhoneOS Recording Example

Android players must be on Android 14 or above. Install Smart Multi Floating Clock before recording.

  1. Start the floating stopwatch timer.
  2. Settings → My Device / About Device: show for 2+ seconds, then All Specifications (4+ seconds), then Status (4+ seconds).
  3. Download InstaPay Egypt from the Play Store. Open and run for at least 7 seconds.
  4. Download Halifax Mobile Banking from the Play Store. Open and run for at least 7 seconds.
  5. Download Package Manager. Accept user agreement. Search: "oasis", "bay", then "critical". Tap the Critical Ops result → Full Details → scroll entirely through the App Info section.
  6. Play Store → search Critical Ops → open game. Join room and spectate. End stopwatch (long press → OK). End Settings recording.
  7. Immediately start gameplay recording. Record first 3 rounds.

📹 Android Recording Example

Polaris reserves the right to modify these rules at any time without prior notice, and to remove teams or players for reasons not stated here.