RUMBLE is a yearly, fast-paced Critical Ops tournament spanning approximately one month. The format evolves each year to deliver an exciting and innovative competitive experience. RUMBLE is open to all regions, played in 3v3, and features separate Americas and Eurasia brackets with cross-regional playoffs.

What makes RUMBLE unique is its multi-mode format — each round uses a different game mode with unique weapon restrictions, keeping teams on their toes throughout the entire tournament. Teams must be prepared to compete in TDM, Elimination, Rush, Defuse, and Wingman (2v2).

All Players

  1. Use /register in the #bot-use channel with your correct In-Game Name (IGN) and In-Game ID.
  2. You may also invite the bot to your own server and register there.

Sign Up as Captain

Register first, then post your roster in the #rumble-signups channel using the format below:

Looking for a Team

  • To manually find or create a team, use our #looking-for-team channel.
  • To be randomly placed on a team, head to #rumble-queue and click the Join Queue button.

RUMBLE consists of two stages. Each round of Stage 1 uses a distinct game mode and weapon set — teams must master all formats to advance.

64-team single elimination per region. Top 2 per region advance to playoffs. Assume default settings unless otherwise indicated.

Round of 64
Gun Game (BO3)
Start with Armors
MAPS: Divison, Hangar, Arctic, Park, Brewery
Round of 32
Elimination (BO3)
6 rounds to win · Snipers ONLY · Start with Armors · Mini-map OFF
MAPS: Overhaul, Warehouse, Impasse
Round of 16
Rush (BO3)
1:30 minutes per round · 6 rounds to win · SMGS ONLY · All Utility · Start with Armors
MAPS: Shanty, Park, Heat, Arctic, Hangar, Brewery, Uplink
Quarterfinals
Team Deathmatch (BO3)
5 minute durations · Draw equals rematch · TRG22 & Flash Grenades ONLY · Start with Armors
MAPS: Heat, Divison, Brewery, Gallery, Hangar
Semifinals
Defend (BO3)
1:30 min rounds · 6 rounds to win · No Armors

Top 2 from each region (4 teams total) compete in a double elimination bracket. Assume default settings unless otherwise indicated.

Upper Bracket Round 1
Wingman (BO3)
1:30 minute rounds · 6 rounds to win · Shotguns ONLY with All Utility · Start with Armors · Mini-map OFF · Enable Economy start with $1000
MAPS: Bureau, Raid, Plaza, Legacy, Canals
Lower Bracket Round 1
Elimination (BO3)
6 rounds to win · Nades, Smokes, Incendiary ONLY · Unlimited Ammo · 50 HP both sides
MAPS: Overhaul, Warehouse, Impasse
Upper Bracket R2
Rush (BO3)
1:30 minute rounds · 6 rounds to win · MR-96 & Deagle ONLY · No Armors
MAPS: Shanty, Park, Heat, Arctic, Hangar, Brewery, Uplink
Lower Bracket Finals
Defuse (BO3)
1:30 minute rounds · 6 rounds to win · P90 ONLY · Incendiary & Smoke Grenades ONLY · 150 HP · Start with Armors
MAPS: Shanty, Park, Heat, Arctic, Hangar, Brewery, Uplink
Grand Finals
Mixed Modes (BO5)
Map 1: TDM
Map 2: Rush
Map 3: Elimination
(M1-M3) MR-96, MP7, SA558, Super 90, TRG22, Smoke Grenade & Incendiary ONLY · Start with Armors
Map 4: Wingman
Map 5: Defuse
(M4-M5) Dual MTX, Deagle, AR-15, Scar-H, MP7 ONLY · All Utility · 150 HP · Start with Armors · Mini-map OFF · Enable Economy
DateRound
Stage 1 — Regional
Jun 6-13Registration Period
Jun 15-19Round of 64
Jun 20-21Round of 32
Jun 22-26Round of 16
Jun 27-28Quarterfinals
Jun 29 - July 3Semifinals
Stage 2 — Cross-Regional Playoffs
Jul 4 · 7:00PM CEST / 1:00PM EDTUpper Bracket Round 1
Jul 5 · 7:00PM CEST / 1:00PM EDTLower Bracket Round 1 & Upper Bracket Round 2
Jul 11 · 7:00PM CEST / 1:00PM EDTLower Bracket Finals
Jul 12 · 6:30PM CEST / 12:30PM EDTGrand Finals (BO5)

Note: Round-by-round times and details will be posted on Discord. Schedule may be adjusted based on team availability.

Prizing is per player (4 players). Cash prizes marked with * are subject to confirmation.

🏆 1st Place
$150*
Exclusive RUMBLE 2026 Champion Skin · 3500 Credits · 35 Event Cases · Exclusive RUMBLE 2026 Emblem
🥈 2nd Place
$100*
Exclusive RUMBLE 2026 Champion Skin · 2500 Credits · 25 Event Cases · Exclusive RUMBLE 2026 Emblem
🥉 3rd Place
2500 Credits · 25 Event Cases · Exclusive RUMBLE 2026 Emblem
4th Place
2000 Credits · 20 Event Cases · Exclusive RUMBLE 2026 Emblem
5th – 10th Place
1500 Credits · 15 Event Cases

Specialty Prizing

Participation Prizing
2 Event Cases
Awarded to every player on the team who has played atleast one match

Monetary Prizing must be claimed by the winning captain within 12 months of the event conclusion.

Tournament Settings

Format
Double Elimination
Region
Global
Start Date
Jul 19, 2025
End Date
Jul 26, 2025
4
Teams
Completed
Status

Schedule

0
No upcoming matches.
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# Player Team Maps K/D KPR Rating

Rules

Every player must have at least 2000 kills (ranked + custom). A player with less than 2000 kills may not play under any circumstances.

Players and/or teams on the PolarisGG Blacklist may not play in any Polaris event.

Players must be on up-to-date OS versions: iPad OS 26+ (IOS 27 beta IS NOT ALLOWED), iPhone OS 26+, Android 14+.

Players with Jailbroken or Rooted devices are not allowed to compete.

All participants must use a mobile device. Google Play Games PC users are unable to participate.

This event is hosted on Discord; brackets are on Challonge. Teams must actively monitor both & read their respective match-up channels.

Additional rules, schedule changes, and other information will be announced in captain news channels.

Polaris Staff and streamers may compete in Polaris events, but cannot officiate, cast, or stream a match they are personally competing in, and cannot use their staff access to influence the outcome of any match they play in.

Match-fixing in any form is prohibited.

Forfeiting (agreeing to participate and then not showing up without valid reason) may result in, in-game bans amounting to seven (7) or fourteen (14) days, player specific, or team blacklists from future Polaris or Critical Ops Esports Official Tournaments.

Players may personally stream their own matches, provided the stream has a delay of at least 1 minute. Using a delay shorter than this, or using any stream (your own or another's) to gain information about an ongoing match, is a conduct violation.

All participants are expected to follow Polaris's Fair Play & Code of Conduct policy. Harassment, discriminatory remarks, and abusive conduct toward opponents, staff, or spectators will not be tolerated and may result in penalties up to a permanent ban, regardless of whether the conduct occurred during an official match.

An organization may not operate more than one team in the same bracket or division of a Polaris event. Organizations found backing multiple competing rosters must declare which team continues within 7 days of notice from staff, or all affiliated teams will be removed from the event.

Staff decisions regarding penalties, forfeits, and rule interpretation are final. Teams may dispute a decision by opening a support ticket, subject to the dispute window in 4.17.

All correspondence with Polaris Staff, including support tickets and direct messages, is confidential. Publishing or sharing staff correspondence without written permission from Polaris is a conduct violation.

Monetary prizing must be claimed by the winning captain within 12 months of event conclusion. Failure to claim before this window can result in removal of said monetary prizing.

Monetary prizing will be paid after accurate completion of the “Prize Claim Form” by the winning teams representative; prizing will be paid in full within 4 months from the date of the forms completion.

Players under the age of 18 remain eligible to compete and win prizing. In the event that you are a minor in your country, you represent that your legal guardian has reviewed and agreed to these Terms. Monetary prizing owed to a minor will be released only to a parent or legal guardian who has completed the required verification with Polaris Admin.

1.1. Every player must have at least 2000 kills (ranked + custom). A player with less than 2000 kills may not play under any circumstances.

1.2. Players and/or teams on the PolarisGG Blacklist may not play in any Polaris event.

1.3. Players must be on up-to-date OS versions: iPad OS 26+, iPhone OS 26+, Android 14+.

1.4. All participants must use a mobile device. Google Play Games PC users are unable to participate.

1.5. This event is hosted on Discord; brackets are on Challonge. Teams must actively monitor both.

1.6. Additional rules, schedule changes, and other information will be announced in captain news channels.

1.7. A player's ping must average below 150 ms on their own servers.

1.8. Nade Stacking is allowed.

1.9. Polaris Staff and streamers may participate but cannot stream or involve themselves with any match.

1.10. Staff may request a player record and submit their recording if cheating is suspected.

1.11. Match-fixing in any form is prohibited.

1.12. A player cannot be part of more than one lineup, and cannot be added if they were already eliminated in the event with another team.

1.13. Forfeiting (agreeing to a match and not showing up) may result in a player and/or a team blacklist from future Critical Ops Official Tournaments for the rest of the year.

1.14. Monetary prizes must be claimed by the winning captain within 12 months of the tournament's conclusion. Failure to claim may result in removal of prizing.

A team must consist of a minimum of 5 and maximum of 7 players.

Every player must have at least 2000 kills. Refer to 1.1.

Every participant must be registered in the PolarisGG bot either on discord using /register or on the Polaris website. The correct In Game Name and In Game ID must be provided.

A team must be created on the Polaris bot and in its correct region. Only one captain can be delegated at a time. A logo must be included when/if required.

A participant cannot be captain for more than one team at a time.

Each players account and team must meet the following requirements:

  • IGN and Account ID are provided correctly
  • Not banned or restricted by Critical Force
  • IGN and team tag are deemed appropriate
  • Player is not on the Polaris Blacklist

The use of operative (smurf) accounts is forbidden.

Every user is allowed only one Polaris Bot account. Multiple accounts will result in a ban.

Players are asked to not change their in-game name without warning to staff members for the duration of the current Obsidian stage.

Players cannot change their in-game Game ID at all once registered for a tournament, under any circumstances. Any change detected during the active event will result in the player being disqualified from further competition for that event.

A player cannot be part of more than one lineup, and cannot be added to another lineup if they were previously eliminated in the event with another team.

Lineup changes: Team lineups can be changed during Obsidian League Stages (Stage 2). There are 2 lineup changes available. These lineup changes CAN ONLY be used until the end of Round 3 in Stage 2.

  • The first lineup change is free; the second costs 1 point; a third removes all points from the prior Obsidian.
  • Each change adds 1 player at a time. Players may be removed at any time.
  • Players who were eliminated during the Qualifiers (Stage 1) may be added to rosters who qualify for the League Stage.
  • Players who have already qualified cannot be added to another teams roster.

Rosters are locked at the start of Playoffs and remain locked until the team is eliminated or the event concludes.

Players who voluntarily leave a roster are not automatically reinstated. Re-joining a roster is treated as a new addition.

Captain change (voluntary): if a captain is banned, inactive, or otherwise unable to perform their role, a new captain may be designated by submitting a support ticket from the account/email on file, naming the replacement.

Captain change (forced): a roster may forcibly replace its captain if at least 65% of active roster members (players who have competed in at least 30% of the team's matches this season) agree in writing, each submitting an individual support ticket naming the same replacement. Staff will verify and confirm the change. A completed vote is final; reversing it requires an entirely new vote.

2.1. A team must consist of a minimum of 3 and maximum of 4 players.

2.2. Every player must have at least 2000 kills. Refer to 1.1.

2.3. Every participant must be registered in the PolarisGG Discord bot using /register with their correct IGN and Game ID.

2.4. Only one captain can be delegated at a time. A participant cannot be captain for more than one team at a time.

2.5. Each player account and team must meet the following requirements:

  • IGN and Account ID are provided correctly
  • Not banned or restricted by Critical Force
  • IGN and team tag are deemed appropriate
  • Player is not on the Polaris Blacklist

2.6. Lineup changes: The lineup cannot be changed during RUMBLE. Lineups may be changed infinitely before the event begins, "queue teams" are only subject to change at Staff discretion. Players can be removed at any time.

2.7. The use of operative (smurf) accounts is forbidden.

2.8. Every user is allowed only one Polaris Bot account. Multiple accounts will result in a ban.

Each team must join the room within 15 minutes of room info being sent. See Match Rules (4.12) for the forfeit procedure if the minimum required players are not present.

If required, all players must complete the Anti-Cheat Measures (5) before joining the game. Players are only subject to record the Anti-Cheat Measures if requested before the Qualifying Stage. All players must record Anti-Cheat Measures beginning at the Qualifying Stage of Round 1 (Round of 16) and through the League & Playoffs Stages.

Games may start as a 4v5 but cannot start as a 4v4.

Room permissions must be given to a Polaris Staff member or streamer/caster if present.

Using 3rd party software or hardware (VPNs, emulators, crosshair apps, mechanical devices, etc.) is forbidden. Exceptions at staff discretion.

No mutual agreements can be made to skip recording requirements, anti-cheat steps, allow blacklisted players, or use 3rd party software.

Mid-game substitutions are allowed if the player is on the team's current lineup and completes required anti-cheat steps.

Teams should refrain from using ALL CHAT once the game starts. Persistent violations risk disqualification.

Special commands are prohibited during a match. Timeouts are allowed as described in 3.10.

Teams are given 3 timeouts per map. Staff do not grant additional pauses except in the case of a confirmed game-wide outage.

If a player disconnects mid-round, a staff member may call a timeout. If the player cannot reconnect, the team must continue with remaining players.

No player may spectate or join the opposing team's side mid-game. Doing so voids the map.

Teams cannot protest during a game unless clear and evident cheating has occurred. Contact staff immediately for major issues.

Nade Stacking is allowed.

All players must stay until the final scoreboard. Leaving early may result in punishment.

3.1. Each team must join the room within 15 minutes of room info being sent. Failure to have at least 2 players after 15 minutes results in disqualification.

3.2. Games may start as a 2v3 but cannot start as a 2v2.

3.3. If required, all players must complete the Anti-Cheat Measures (5) before joining the game. Players will only be required to complete the Anti-Cheat Measures if their opponent or the Staff team requests them to do so.

3.4. Using 3rd party software or hardware (VPNs, emulators, crosshair apps, mechanical devices, etc.) is forbidden. Exceptions at staff discretion.

3.5. Mid-game substitutions are allowed if the player is on the team's current lineup and completes required anti-cheat steps (if applicable).

3.6. No mutual agreements can be made to skip recording requirements, anti-cheat steps, allow blacklisted players, or use 3rd party software.

3.7. Teams should refrain from using ALL CHAT once the game starts. Persistent violations risk disqualification.

3.8. Special commands are prohibited during a match. Timeouts are allowed but should be used sparingly.

3.9. No player may spectate or join the opposing team's side mid-game. Doing so voids the map.

3.10. Room permissions must be given to a Polaris Staff member or streamer/caster if present.

3.11. Teams cannot protest during a game unless clear and evident cheating has occurred. Contact Staff immediately for major issues.

3.12. All players must stay until the final scoreboard. Leaving early may result in punishment.

Players must have at least 3GB of free storage per map.

Team Captains are fully responsible for their team. Failure to respond or comply with these rules may result in a forfeit for the affected match (see 4.12–4.13), and repeated violations may lead to the penalties described in 1.10.

Teams must be available during scheduled round times and play matches within those times. See 4.12 for the forfeit procedure if a team fails to meet this requirement.

A scheduling proposal submitted at least 72 hours before the round's scheduling deadline will be automatically treated as accepted if the opposing team does not explicitly reject it within 48 hours. Proposals submitted within 48 hours of the deadline are not eligible for automatic acceptance and must be explicitly agreed to by both teams.

The captain must ensure the correct lineup is playing and all players are present on the team's tournament lineup.

Map bans must be completed on Discord in the dedicated match channel using the PolarisGG Bot.

Map banning must be completed at least 1 hour before the match's scheduled start time.

In a Best-of-3, Best-of-5, or Best-of-7 series, each team selects the server for the map picked by their opponent. For the decider map, the server is selected by the team with more total rounds won across all prior maps in the series.

Both teams may mutually agree to a different server before the match goes live. The team requesting the change must open a support ticket confirming both teams' agreement before staff will action the change.

Ping disputes must be raised via support ticket before the match goes live if the measured ping difference between teams exceeds 150ms. Disputes are not accepted once the match is live, except between maps in a Best-of-3, Best-of-5, or Best-of-7 series.

Players must record the Anti-Cheat Measures for all stages that require it. Teams can request a maximum of 3 players from the opposing lineup to upload recordings, in any stage of the tournament.

If a team fails to have the minimum required 4 players ready in the match room within 15 minutes of the room being configured, the opposing team may claim a forfeit win via a support ticket.

If neither team is ready by the forfeit deadline, staff will select a winner at random and request both teams post available reschedule times in the match channel. A team that fails to post available times while its opponent does will be forfeited.

The captain must immediately send the final scoreboard screenshot to the match-up channel.

Teams have 15 minutes after the match to protest foul play. Protesting after this window will not change the result.

If required, recordings must be uploaded to YouTube and the link sent to the specified Discord channel or staff member.

Dispute window: all disputes regarding match results, rule violations, or staff rulings — other than the foul-play protest in 4.15 — must be filed via support ticket within 24 hours of the match or ruling in question, along with supporting evidence. Disputes alleging cheating are exempt from this window and may be filed at any time evidence becomes available.

Before Match

4.1. Players must have at least 3GB of free storage per map.

4.2. The captain must ensure the correct lineup is playing and all players are present on the team's tournament lineup.

4.3. Map bans must be completed on Discord in the dedicated match-up channel using the PolarisGG Bot.

4.4. Players must record the Anti-Cheat Measures if required. Teams can request a maximum of 3 players from the opposing lineup to upload recordings.

4.5. Teams must be available during scheduled round times and play matches within those times. Failure results in disqualification.

4.6. Team Captains are fully responsible for their team. Failure to respond or comply may result in disqualification.

4.7. Map banning must be completed at least 1 hour before the match's scheduled start time.

During Match

Refer to Game Rules (3).

After Match

4.8. The captain must immediately send the final scoreboard screenshot to the match-up channel.

4.9. Teams have 10 minutes after the match to protest foul play. Protesting after this window will likely not change the result.

4.10. If required, recordings must be uploaded to YouTube and the link sent to the specified Discord channel or staff member.

All players must have a minimum of 3GB free per map to record.

Staff may request a player record and submit their recording at any time if foul play is suspected, independent of the stage-based recording requirements below.

Qualifiers: Players only have to upload recordings on request from the opposing team or staff. Refer to Match Rules (4.11).

Qualifying Round (Qualifiers Round of 16), League Stage, and Playoffs: All players must record Anti-Cheat Measures throughout all rounds. Only requested players must upload.

HANDCAM REQUIREMENT: Players MUST complete a "HANDCAM" recording during the Qualifying Round in Stage 1 (Round of 16) and during the Playoffs (Stage 3). A "HANDCAM" recording is completed by using a second device to record your screen while completing the below Anti-Cheat Measures. The recording must show the entire players active device and show all Anti-Cheat Measures completed in full. A handcam may be ended ONLY after the in-game recording has begun.

Recordings must be kept until a Polaris Staff member confirms the match. Each player has a maximum of 45 minutes per map to upload.

The recording must include:

  • All Anti-Cheat Measures completed properly for your device (see the device-specific steps below)
  • 3 rounds of gameplay OR a recording of 6 ROUNDS (If in a Stage that requires Handcam)
  • A handcam recording if required for the stage.
  • No tampering or editing of the videos
  • At least 720p quality
  • Two or Three separate recordings: one for Anti-Cheat Measures, one for gameplay, and one for the Handcam (if required)
  • Anti-Cheat or Handcam recordings cannot be sped up
  • Gameplay recordings may be sped up by a maximum of 4x

Inability to meet any of the above may result in disqualification.

Account sharing: letting another person access or play on your competitive account during an official match will result in the match being overturned and both parties banned from Polaris events.

Ban evasion: matches played while evading a Polaris ban or an active roster cooldown will be overturned, up to 30 days retroactively from the date the evasion is confirmed.

Credits: Critical Force (aias)

Players must be on iPadOS 26 or above.

  1. Begin recording and close all apps in the multi tab, including Critical Ops.
  2. Open the Clock app → Stopwatch → press Start.
  3. Settings → General → About: show device info, scroll through.
  4. General → iPad Storage → find Critical Ops and tap it.
  5. Battery tab → View All Battery Usage → click on each day of the week and scroll down to show activity per day.
  6. Screen Time: scroll last week, tap Show More, find Critical Ops and press it; then switch to Day tab and repeat.
  7. Privacy → scroll to Developer Mode. If on, turn it off.
  8. Return to Clock app, show stopwatch time.
  9. App Store → search Critical Ops → open it. Keep stopwatch visible via multitask. Do not swipe off the clock app.
  10. In-game Store → attempt to buy credits (do not purchase).
  11. Join room and spectate (or join your side if substitute), showing stopwatch the entire time.
  12. End Settings recording. Immediately start the gameplay recording.
  13. Show stopwatch, pause and end it. You may now leave the clock app.
  14. You may now End the Hand Cam recording if it was required to be completed for your stage. (Stage 1 — Round of 16 or all of Stage 3 — Playoffs)

Continue recording for the first 3 rounds OR for 6 ROUNDS if Handcam was required for this stage.

📹 iPadOS Recording Example

Players must be on iOS 26 or above.

  1. Begin recording and close all apps in the multi tab.
  2. Clock → Stopwatch → Start.
  3. Settings → General → About: scroll through device info.
  4. General → iPhone Storage → find Critical Ops and tap it.
  5. Battery tab → View All Battery Usage → click on each day of the week and scroll down to show activity per day.
  6. Screen Time: scroll last week, find Critical Ops and press it; switch to Day tab and repeat.
  7. Privacy → Developer Mode. If on, turn off.
  8. Return to Clock app, show stopwatch time.
  9. App Store → search Critical Ops → open it.
  10. In-game Store → attempt to buy credits (do not purchase).
  11. Join room and spectate (or join your side).
  12. Control Centre → timer icon → stopwatch.
  13. Return to Critical Ops via multitask. End Settings recording. Immediately start the gameplay recording.
  14. Control Centre → stopwatch → end it. Return to Critical Ops.
  15. You may now End the Hand Cam recording if it was required to be completed for your stage. (Stage 1 — Round of 16 or all of Stage 3 — Playoffs)

Continue recording for the first 3 rounds. OR for 6 ROUNDS if Handcam was required for this stage.

📹 iPhoneOS Recording Example

Android players must be on Android 14 or above. Install Smart Multi Floating Clock before recording.

  1. Start the floating stopwatch timer.
  2. Settings → My Device / About Device: show for 2+ seconds, then All Specifications (4+ seconds), then Status (4+ seconds).
  3. Download InstaPay Egypt from the Play Store. Open and run for at least 7 seconds.
  4. Download Halifax Mobile Banking from the Play Store. Open and run for at least 7 seconds.
  5. Download Package Manager. Accept user agreement. Search: "oasis", "bay", then "critical". Tap the Critical Ops result → Full Details → scroll entirely through the App Info section.
  6. Play Store → search Critical Ops → open game. Join room and spectate. End stopwatch (long press → OK). End Settings recording.
  7. Immediately start the gameplay recording. Then end the Stopwatch.
  8. You may now End the Hand Cam recording if it was required to be completed for your stage. (Stage 1 — Round of 16 or all of Stage 3 — Playoffs)

    Continue recording for the first 3 rounds. OR for 6 ROUNDS if Handcam was required for this stage.

📹 Android Recording Example

Polaris reserves the right to modify these rules at any time without prior notice, and to remove teams or players for reasons not stated here.